/* hibachicat.com — papercraft system (AR2 kit, W4).
   Tokens are the "mounting board" per the AR2 style guide; the paper-on-paper
   drop shadow (dx3 dy5, soft, tighter on small pieces) is the papercraft read.
   CSP: no inline styles anywhere; this file is the only stylesheet. */

:root {
  --paper: #faf6ef;
  --ink: #2b2620;
  --accent: #d9542b;
  --ink-muted: #6b6257;
  --card-line: rgba(43, 38, 32, 0.14);
  --lift: 3px 5px 8px rgba(43, 38, 32, 0.18);
  --lift-small: 2px 3px 5px rgba(43, 38, 32, 0.16);
  /* Tight but dark paper-on-paper drop shadow for the alpha-art marks (dx3 dy5,
     small blur so it stays crisp); drop-shadow follows the silhouette. */
  --lift-drop: drop-shadow(3px 5px 3px rgba(43, 38, 32, 0.34));
  /* Dark construction-paper red + its inverted light-gray ink (About sheet). */
  --deep-red: #8c2c31;
  --paper-light: #ece7de;
}

* { box-sizing: border-box; }

body {
  margin: 0;
  font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", sans-serif;
  background: var(--paper) url("/assets/tile-paper.jpg") repeat;
  background-size: 256px 256px;
  color: var(--ink);
  line-height: 1.6;
  display: flex;
  min-height: 100vh;
  flex-direction: column;
}

main { flex: 1; }

a { color: var(--accent); }
a:focus-visible { outline: 3px solid var(--accent); outline-offset: 2px; }

/* -- header / footer ------------------------------------------------------ */

.site-header {
  display: flex;
  flex-wrap: wrap;
  align-items: center;
  justify-content: space-between;
  gap: 0.5rem 1.25rem;
  width: min(70rem, 94vw);
  margin: 0 auto;
  /* Trimmed so the taller brand logo grows into this reclaimed space instead of
     adding header height — total header box stays ~89px, page below doesn't move.
     Still a sliver of air above, tucked tight to the banner below it. */
  padding: 0.2rem 0 0.1rem;
}
/* Clickable home link: cat logo + wide wordmark, sitting together. */
.brand {
  display: flex;
  align-items: center;
  gap: 0.6rem;
  text-decoration: none;
}
.brand-logo { height: 84px; width: auto; display: block; }
.brand-mark { height: 72px; width: auto; display: block; }
/* The whole nav sits on one ivory paper tray, so the word chips and social
   chips share a bounded strip instead of floating loose (home ribbon and
   interior headers render the same partial, so one rule anchors both). */
.site-nav {
  display: flex;
  flex-wrap: wrap;
  align-items: center;
  gap: 0.35rem 0.8rem;
  padding: 0.5rem 0.75rem;
  background: var(--paper) url("/assets/tile-field.jpg") repeat;
  background-size: 256px 256px;
  border: 1px solid var(--card-line);
  border-radius: 999px;
  box-shadow: var(--lift-small);
}
/* Word links as pill chips — same paper family as the round social chips. */
.nav-link {
  display: inline-flex;
  align-items: center;
  height: 36px;
  padding: 0 1.1rem;
  border-radius: 999px;
  background: var(--paper) url("/assets/tile-card.jpg") repeat;
  background-size: 256px 256px;
  border: 1px solid var(--card-line);
  box-shadow: var(--lift-small);
  color: var(--ink);
  font-weight: 600;
  font-size: 0.95rem;
  text-decoration: none;
}
.nav-link:hover { color: var(--accent); }
.nav-words {
  display: flex;
  flex-wrap: wrap;
  align-items: center;
  gap: 0.35rem 0.5rem;
}
/* Socials: their own neat subsection, set off by a dashed rule. */
.nav-social {
  display: flex;
  align-items: center;
  gap: 0.5rem;
  padding-left: 1rem;
  border-left: 1px dashed var(--card-line);
}
/* Recognizable brand icons as round paper chips (shared by nav + footer). */
.social-link {
  display: inline-flex;
  align-items: center;
  justify-content: center;
  width: 36px;
  height: 36px;
  border-radius: 999px;
  background: var(--paper) url("/assets/tile-card.jpg") repeat;
  background-size: 256px 256px;
  border: 1px solid var(--card-line);
  box-shadow: var(--lift-small);
  color: var(--ink);
  text-decoration: none;
}
.social-link:hover { color: var(--accent); }
.social-icon { display: block; }
/* The landing page weaves the nav into a ribbon below the hero band (see
   .nav-ribbon), so the top header is dropped there — no second stacked band. */
body:has(.hero) .site-header { display: none; }
.nav-ribbon {
  /* Aligned to the games grid (56rem): word links land at the left card edge,
     socials at the right. */
  width: min(56rem, 94vw);
  margin: 1.1rem auto 1.9rem;
}
.nav-ribbon .site-nav { justify-content: space-between; }

.site-footer {
  text-align: center;
  padding: 1.5rem 1rem 2rem;
  font-size: 0.85rem;
  color: var(--ink-muted);
  border-top: 1px dashed var(--card-line);
  margin-top: 3rem;
}
.footer-links {
  display: flex;
  flex-wrap: wrap;
  justify-content: center;
  gap: 0.35rem 1.4rem;
}
/* Socials get the "prominent" treatment: round paper-chip icon buttons
   (styled by the shared .social-link rule above). */
.footer-social {
  display: flex;
  flex-wrap: wrap;
  justify-content: center;
  gap: 0.6rem;
  margin: 1.1rem 0 0;
}
.footer-teaser { margin: 0.9rem 0 0; }

/* -- landing: hero -------------------------------------------------------- */

/* Full-bleed band kept SHORT, assembled from decomposed hero-A elements (no
   baked image to crop): ivory field tile as the background, flame clusters
   anchored to the bottom corners, counter strip repeating along the bottom
   edge with its props on top, wordmark + tagline centered on the flames.
   Every element is visible at every width — nothing cover-crops away. */
.hero {
  --counter-h: 44px;
  /* Flames + props anchor to this centered column (≈ the games grid), not the
     viewport edges — on wide screens they hug the content, not the corners. */
  --hero-col: 560px;
  position: relative;
  overflow: hidden;
  display: flex;
  flex-direction: column;
  align-items: center;
  justify-content: center;
  gap: 0.5rem;
  min-height: clamp(240px, 32vh, 330px);
  padding: 1.25rem 1rem calc(var(--counter-h) + 1.25rem);
  background: var(--paper) url("/assets/tile-field.jpg") repeat;
  background-size: 256px 256px;
}
.hero-counter {
  position: absolute;
  left: 0;
  right: 0;
  bottom: 0;
  height: var(--counter-h);
  background: url("/assets/hero-counter-tile.png") repeat-x bottom;
  background-size: auto 100%;
  z-index: 1;
}
.hero-sky {
  position: absolute;
  top: 0;
  left: 0;
  right: 0;
  height: 44px;
  background: url("/assets/hero-sky-tile.png") repeat-x top;
  background-size: auto 100%;
  z-index: 0;
}
.hero-flames {
  position: absolute;
  bottom: calc(var(--counter-h) * 0.85); /* bases tuck behind the counter */
  /* clusters grew ~9% taller when the smoke puffs joined them */
  height: min(calc((100% - var(--counter-h)) * 0.88), 30vw);
  width: auto;
  z-index: 0;
}
.hero-flames--left { left: max(0px, calc(50% - var(--hero-col))); }
.hero-flames--right { right: max(0px, calc(50% - var(--hero-col))); }
.hero-prop { position: absolute; z-index: 2; width: auto; }
.hero-grill {
  left: 50%;
  transform: translateX(-50%);
  bottom: 11px;
  /* ~4x the natural ~164px (34px × 696/144): the horizontal grate bars stretch
     lengthwise cleanly, and a fixed px width stays stable across viewports. */
  width: 656px;
  height: 34px;
}
.hero-skewer {
  left: max(2.5rem, calc(50% - var(--hero-col) + 80px));
  bottom: 15px;
  height: 20px;
}
.hero-spatula {
  right: max(2.5rem, calc(50% - var(--hero-col) + 70px));
  bottom: 13px;
  height: 28px;
}
/* Lockup: cat logo left of the square wordmark; the banner wordmark takes
   over below 720px, where the baked hero.jpg keep-out fits its wide shape.
   The translateY drops the centered lockup onto the flames' midline (flames
   are bottom-anchored, so their center rides below the band's). */
.hero-title {
  margin: 0;
  z-index: 3;
  display: flex;
  align-items: center;
  gap: 1.6rem;
  transform: translateY(clamp(14px, 3vh, 28px));
}
/* The paper-on-paper drop shadow from the game pipeline (dx3 dy5 σ3);
   drop-shadow follows the alpha silhouette, unlike box-shadow. */
.hero-logo, .hero-mark { filter: var(--lift-drop); }
.hero-logo { height: 176px; width: auto; }
.hero-mark { display: block; height: auto; }
.hero-mark--lockup { width: auto; height: 154px; }
.hero-mark--banner { display: none; }

@media (max-width: 720px) {
  /* Narrow screens: interior header wraps to brand row + nav row — center
     both. (The landing page has no header here; its nav is the ribbon.) */
  .site-header { justify-content: center; }
  /* The baked hero.jpg fits whole (horizontal cover-crop, content-driven
     height), so swap the elements out for it. */
  .hero {
    min-height: 0;
    padding: 2.25rem 1rem;
    background: url("/assets/hero.jpg") no-repeat center / cover;
  }
  .hero-flames, .hero-prop, .hero-counter, .hero-sky { display: none; }
  .hero-title { transform: none; }
  .hero-logo, .hero-mark--lockup { display: none; }
  .hero-mark--banner { display: block; width: min(58vw, 260px); }
  /* Game-page title art: the band floors at 140px here, so a modest breakout
     keeps the scene visible behind it. */
  .game-hero-title { height: 160px; left: 1rem; top: 55%; }
}

/* -- landing: sections ---------------------------------------------------- */

/* Flame strip closing out the landing page, just above the footer. */
.divider {
  height: 48px;
  background: url("/assets/divider-flame.png") repeat-x center;
  background-size: 1200px 48px;
  margin: 1.75rem 0;
}

.wrap { width: min(70rem, 94vw); margin: 0 auto; }

.game-grid {
  display: grid;
  grid-template-columns: repeat(auto-fit, minmax(260px, 1fr));
  gap: 1.5rem;
  max-width: 56rem;
  margin: 0 auto;
}

.game-card {
  background: var(--paper) url("/assets/tile-card.jpg") repeat;
  background-size: 256px 256px;
  border: 1px solid var(--card-line);
  border-radius: 10px;
  box-shadow: var(--lift);
}
/* Edge-to-edge thumbnail (the game's title screen); top corners rounded to sit
   inside the card instead of clipping the card with overflow (which would also
   clip the stretched-link focus ring). */
.game-card-thumb {
  display: block;
  width: 100%;
  height: auto;
  aspect-ratio: 16 / 9;
  object-fit: cover;
  background: var(--ink);
  border-bottom: 1px solid var(--card-line);
  border-radius: 10px 10px 0 0;
}
.game-card-body { padding: 1.4rem 1.6rem; }
.game-card h3 { margin: 0 0 0.5rem; font-size: 1.25rem; }
.game-tagline { margin: 0 0 1rem; }
.game-status {
  display: inline-block;
  margin: 0;
  padding: 0.25rem 0.8rem;
  border-radius: 999px;
  font-size: 0.8rem;
  font-weight: 700;
  letter-spacing: 0.02em;
  text-transform: uppercase;
}
.game-card--coming-soon .game-status {
  background: rgba(43, 38, 32, 0.08);
  color: var(--ink-muted);
}
.game-card--live .game-status {
  background: var(--accent);
  color: var(--paper);
}
.game-card--teaser {
  background: transparent;
  border: 2px dashed var(--card-line);
  box-shadow: none;
  color: var(--ink-muted);
  padding: 1.4rem 1.6rem;
}
.game-card--teaser h3 { font-size: 1.1rem; }
/* Linked card: stretched-link makes the whole card the click target; the
   focus ring wraps the card, not the title text. */
.game-card--linked { position: relative; }
.game-card--linked:hover { box-shadow: 4px 7px 12px rgba(43, 38, 32, 0.22); }
.game-card-link { color: inherit; text-decoration: none; }
.game-card-link::after { content: ""; position: absolute; inset: 0; }
.game-card-link:focus-visible { outline: none; }
.game-card-link:focus-visible::after {
  outline: 3px solid var(--accent);
  outline-offset: 2px;
  border-radius: 10px;
}

/* Kept for the comments form submit even though the landing CTA is gone. */
.button {
  display: inline-block;
  background: var(--accent);
  color: var(--paper);
  padding: 0.7rem 1.5rem;
  border-radius: 0.6rem;
  text-decoration: none;
  /* Also on <button> (comment form): shed the UA chrome an <a> never had.
     The font shorthand precedes the weight so it can't reset it. */
  border: 0;
  font: inherit;
  cursor: pointer;
  font-weight: 600;
  box-shadow: var(--lift-small);
}
.button:disabled {
  opacity: 0.6;
  cursor: default;
  box-shadow: none;
}

/* -- content sheets (about / faq / privacy) ------------------------------- */

.sheet {
  width: min(44rem, 92vw);
  margin: 2.5rem auto 0;
  background: var(--paper) url("/assets/tile-card.jpg") repeat;
  background-size: 256px 256px;
  border: 1px solid var(--card-line);
  border-radius: 10px;
  box-shadow: var(--lift);
  padding: 2rem 2.2rem 2.4rem;
}
.sheet h1 { margin: 0 0 1rem; font-size: 1.9rem; }
.sheet h2 { margin: 1.8rem 0 0.4rem; font-size: 1.15rem; }
.sheet p { margin: 0.5rem 0; }
/* Section break inside a sheet (About intro ↔ the questions). */
.sheet-rule {
  border: 0;
  border-top: 1px dashed var(--card-line);
  margin: 1.8rem 0 1.2rem;
}

/* About page: dark construction-paper red with a real paper grain (the paper
   tile multiplied into the red) and an organic hand-cut edge. An SVG turbulence
   displacement (#paper-cut, defined inline in the page) roughens the background
   layer's edges; the text sits above it un-filtered, so it stays crisp. This is
   the torn-paper look of the game background art, not a die-cut receipt. */
.sheet--feature {
  position: relative;
  isolation: isolate;
  background: none;
  color: var(--paper-light);
  border: 0;
  border-radius: 0;
  box-shadow: none;
  padding: 2.4rem 2.4rem 2.8rem;
}
.sheet--feature::before {
  content: "";
  position: absolute;
  inset: 0;
  z-index: -1;
  background-color: var(--deep-red);
  background-image: url("/assets/tile-paper.jpg");
  background-size: 256px 256px;
  background-blend-mode: multiply;
  filter: url(#paper-cut) drop-shadow(3px 6px 5px rgba(43, 38, 32, 0.3));
}
.sheet--feature a {
  color: #f6d9b8;
  text-decoration: underline;
}
.sheet--feature a:hover { color: #fff; }
.sheet--feature a:focus-visible { outline-color: var(--paper-light); }
.sheet--feature .sheet-rule { border-top-color: rgba(236, 231, 222, 0.35); }

/* About-page photo/sketch rows: little paper-tiled frames (same idiom as .shot),
   laid out in fixed 2-up (cat photos) or 3-up (asset sketches) rows so they read
   as a neat strip pinned to the red sheet. Photos crop to a uniform 3:2; sketches
   sit whole inside a square, letterboxed against the paper tile. */
.faq-row { display: grid; gap: 0.9rem; margin: 1rem 0 0.4rem; }
.faq-row--2 { grid-template-columns: repeat(2, 1fr); }
.faq-row--3 { grid-template-columns: repeat(3, 1fr); }
.faq-shot {
  margin: 0;
  padding: 0.4rem;
  background: var(--paper) url("/assets/tile-card.jpg") repeat;
  background-size: 256px 256px;
  border: 1px solid var(--card-line);
  border-radius: 8px;
  box-shadow: var(--lift-small);
}
.faq-shot img {
  display: block;
  width: 100%;
  height: auto;
  aspect-ratio: 3 / 2;
  object-fit: cover;
  border-radius: 3px;
}
.faq-shot--sketch img {
  aspect-ratio: 1 / 1;
  object-fit: contain;
  background: var(--paper);
}

/* -- game detail pages (/games/<id>/) -------------------------------------- */

/* Narrower column than .wrap: the 16:9 frame inner lands ~830px, comfortable
   for the future 1280×720-derived embed. Fixed rem cap, no vw sizing. */
.game-wrap { width: min(56rem, 94vw); margin: 0 auto; }

/* Full-bleed promo band. Graceful default: ivory field + torn sky strip
   (both already shipped assets — on-theme for a ghost-ascends game). The
   real wgu-hero.jpg lands as one background-image rule on .game-hero--wgu. */
/* No overflow clip: the backgrounds and the inset sky strip stay inside the
   band on their own, and the title art is meant to poke past its edges. */
.game-hero {
  position: relative;
  height: clamp(140px, 17vh, 210px);
  background: var(--paper) url("/assets/tile-field.jpg") repeat;
  background-size: 256px 256px;
}
.game-hero-sky {
  position: absolute;
  top: 0;
  left: 0;
  right: 0;
  height: 44px;
  background: url("/assets/hero-sky-tile.png") repeat-x top;
  background-size: auto 100%;
}
/* WGU: promo band composited from the game's art masters (handoff/wgu/,
   2880×720). Story content sits in the middle strip per its crop contract,
   so cover+center survives every width; the torn sky strip stays on top. */
.game-hero--wgu {
  background: url("/assets/wgu-hero.jpg") center / cover no-repeat;
}
/* The game's own title-logo art, oversized and breaking out of the band on
   the left — aligned to the 56rem game column's left edge (alignment, not
   sizing, so the no-vw-on-props rule holds; same construct as the hero
   flames). The band's composite keeps device x ≲ 1400 clouds-only for it. */
.game-hero-title {
  position: absolute;
  left: max(3vw, calc(50% - 28rem));
  top: 55%;
  transform: translateY(-50%);
  height: clamp(200px, 26vh, 264px);
  width: auto;
  z-index: 2;
  /* Decorative art (alt=""). Its rectangular box breaks out above the band and
     overlaps the header wordmark; without this it captures clicks over its own
     transparent area, leaving the wordmark only partially clickable. */
  pointer-events: none;
  filter: var(--lift-drop);
}

/* Game title, now a heading under the window (the banner carries the logo). */
.game-intro { margin-top: 1.9rem; }
.game-intro h1 { margin: 0; font-size: 1.7rem; }

/* The game box: .game-frame is the paper mat, .game-frame-slot the 16:9 well.
   Today the slot holds the coming-soon placeholder; at W5-completion the
   placeholder div is replaced by the itch embed iframe — no other change. */
.game-box { margin-top: 1rem; }
.game-frame {
  background: var(--paper) url("/assets/tile-card.jpg") repeat;
  background-size: 256px 256px;
  border: 1px solid var(--card-line);
  border-radius: 10px;
  box-shadow: var(--lift);
  padding: 0.9rem;
}
.game-frame-slot {
  aspect-ratio: 16 / 9;
  background: var(--ink);
  border-radius: 6px;
  overflow: hidden;
}
.game-frame-slot > iframe {
  display: block;
  width: 100%;
  height: 100%;
  border: 0;
}
.game-placeholder {
  height: 100%;
  display: flex;
  flex-direction: column;
  align-items: center;
  justify-content: center;
  gap: 0.25rem;
  padding: 1rem;
  text-align: center;
  color: var(--paper);
}
.game-placeholder p { margin: 0; }
.game-placeholder-title {
  font-size: 0.9rem;
  font-weight: 700;
  letter-spacing: 0.08em;
  text-transform: uppercase;
}

.game-about { margin-top: 0.75rem; }
.game-blurb { margin: 0; font-size: 1.05rem; }
.game-howto { margin-top: 1.75rem; }
.game-howto h2 { margin: 0 0 0.4rem; font-size: 1.15rem; }
.game-controls { margin: 0; }

.game-shots { margin-top: 2rem; }
.shot-grid {
  display: grid;
  grid-template-columns: repeat(auto-fit, minmax(240px, 1fr));
  gap: 1.25rem;
}
.shot {
  margin: 0;
  padding: 0.5rem;
  background: var(--paper) url("/assets/tile-card.jpg") repeat;
  background-size: 256px 256px;
  border: 1px solid var(--card-line);
  border-radius: 8px;
  box-shadow: var(--lift-small);
}
.shot img { display: block; width: 100%; height: auto; border-radius: 3px; }

/* -- comments (game pages) ------------------------------------------------- */

.game-comments { margin-top: 2.25rem; }
.game-comments h2 { margin: 0 0 0.9rem; font-size: 1.15rem; }

.comment-list {
  list-style: none;
  margin: 0;
  padding: 0;
  display: grid;
  gap: 0.9rem;
}
/* Each comment is a small paper tile, same idiom as .shot. */
.comment {
  background: var(--paper) url("/assets/tile-card.jpg") repeat;
  background-size: 256px 256px;
  border: 1px solid var(--card-line);
  border-radius: 8px;
  box-shadow: var(--lift-small);
  padding: 0.9rem 1.1rem;
}
.comment-meta { margin: 0 0 0.25rem; }
.comment-date {
  color: var(--ink-muted);
  font-size: 0.85rem;
  margin-left: 0.5rem;
}
/* pre-line keeps typed newlines without injecting markup into user text;
   overflow-wrap so a 2000-char unbroken string can't blow the column. */
.comment-body {
  margin: 0;
  white-space: pre-line;
  overflow-wrap: anywhere;
}

.comment-note { color: var(--ink-muted); }

.comment-form {
  margin-top: 1.4rem;
  display: grid;
  gap: 0.3rem;
  justify-items: start;
}
/* display:grid beats the UA's [hidden]{display:none}; restate it or the
   pre-JS hide silently stops working. */
.comment-form[hidden] { display: none; }
.comment-form label {
  font-weight: 600;
  font-size: 0.9rem;
  margin-top: 0.6rem;
}
.comment-form input[type="text"],
.comment-form textarea {
  font: inherit;
  color: var(--ink);
  width: 100%;
  padding: 0.55rem 0.8rem;
  background: var(--paper) url("/assets/tile-card.jpg") repeat;
  background-size: 256px 256px;
  border: 1px solid var(--card-line);
  border-radius: 8px;
}
.comment-form input[type="text"]:focus-visible,
.comment-form textarea:focus-visible {
  outline: 3px solid var(--accent);
  outline-offset: 2px;
}
.comment-form textarea {
  min-height: 7.5rem;
  resize: vertical;
}
/* Honeypot: parked off-screen, not display:none (some bots skip fields that
   don't render) and deliberately not .sr-only — that class invites screen
   readers in; this field must be skipped by humans AND assistive tech.
   Shared with the newsletter forms (.nl-hp). */
.comment-hp,
.nl-hp {
  position: absolute;
  left: -9999px;
  width: 1px;
  height: 1px;
  overflow: hidden;
}
.comment-status {
  min-height: 1.3em; /* reserve the line so feedback doesn't shift the form */
  margin: 0.5rem 0 0.2rem;
  font-weight: 600;
}
.comment-status.is-error { color: var(--deep-red); }

.game-back { margin: 2.25rem auto 0; }

/* -- newsletter signup (home section + site footer) ------------------------ */

/* Home: a paper card sitting between the games grid and the flame divider. */
.nl-section { margin-top: 2.25rem; }
.nl-card {
  width: min(44rem, 92vw);
  margin: 0 auto;
  background: var(--paper) url("/assets/tile-card.jpg") repeat;
  background-size: 256px 256px;
  border: 1px solid var(--card-line);
  border-radius: 10px;
  box-shadow: var(--lift);
  padding: 1.6rem 2.2rem 1.8rem;
}
.nl-card h2 { margin: 0 0 0.4rem; font-size: 1.25rem; }

.nl-label { display: block; font-weight: 600; }
.nl-row {
  display: flex;
  flex-wrap: wrap;
  gap: 0.6rem;
  margin-top: 0.7rem;
}
/* Same paper-input idiom as the comment form. */
.nl-input {
  font: inherit;
  color: var(--ink);
  flex: 1 1 16rem;
  padding: 0.55rem 0.8rem;
  background: var(--paper) url("/assets/tile-card.jpg") repeat;
  background-size: 256px 256px;
  border: 1px solid var(--card-line);
  border-radius: 8px;
}
.nl-input:focus-visible { outline: 3px solid var(--accent); outline-offset: 2px; }
.nl-status {
  min-height: 1.3em; /* reserve the line so feedback doesn't shift the form */
  margin: 0.5rem 0 0;
  font-weight: 600;
}
.nl-status.is-error { color: var(--deep-red); }

/* Footer variant: compact strip above the footer links, readable ink on the
   footer's muted palette. */
.nl-footer {
  width: min(34rem, 92vw);
  margin: 0 auto 1.6rem;
  color: var(--ink);
}

/* -- 404 ------------------------------------------------------------------ */

.not-found { text-align: center; padding: 1rem; }
.art-404 { display: block; width: min(900px, 92vw); height: auto; margin: 1rem auto 0; }
.not-found p { font-size: 1.1rem; }

/* -- utilities ------------------------------------------------------------ */

.sr-only {
  position: absolute;
  width: 1px;
  height: 1px;
  padding: 0;
  margin: -1px;
  overflow: hidden;
  clip-path: inset(50%);
  white-space: nowrap;
}
